GameDev

最近SSH告急,先是22端口被封,修改默认端口后IP被封,向linode请求修改IP地址后可以正常访问。这里要称赞一下linode的技术支持,每次都在10min内回复。以后不敢再用SSH代理了,从github上搜到一个shadowsock-nodejs,方便可用。

看了一会twitter,昨天@infinite_ammo发起一个话题: what obstacles get in the way of you making games? 很多人参与回答,有些共鸣和感触:

@forwardresent Everything seems so overwhelming to do solo, but I’m the kind of person who wants to do everything solo.
单干有点太夸张了,但是我就是那种什么都喜欢单干的人。

@ArtfulGamer Finding a balance between work (teaching) and gamedev. Bad: limited hours/day. Good: limited hours -> working efficiently.
在教书和游戏开发之间找平衡中。坏处:时间有限;好处:有限时间让人高效工作。

@graebor Trying to make too many of them at once, usually. I think I’m getting better at controlling this, though..
总想一次搞定很多事。呃,我想我已经在努力控制这事了。。。

@AlteredTree quite often, I get distracted by a new shiny idea and lose interest in the old one. I have a lot of half-finished projects…
我经常被一个新点子搞得对以前的点子没兴趣了,于是有了一堆半成品项目。。。

@0SCUR0 mental illness gets in the way of my game making. But sometimes it does the opposite. Double edged sword I guess.
做游戏的过程中,大脑常常会处于病态,不过有时候也有点用,估计是把双刃剑。

@OverworldTheme Also the uncertainty of it. When you’re working alone, it’s hard to gauge what is and is not working. Causes me much grief.
自己工作的时候,很难衡量哪些是工作,哪些不是(翻译错没?),让我很伤心。

@theuncommon Right now it’s the day job. Both the time spent there and the loss of energy afterwards. Can’t afford to leave… yet.
现在这(游戏开发)是日常工作了。时间和精力投入很多,陷太深了。